34
app journey" and where they are on this journey. This could encourage more engagement
and retention using Hugr Authentic Connections app as they are directed through its
various aspects via their journey. Other facets of gamification might include "points" or
"awards" for completing multiple elements of the app. These could be further
incorporated into the "Hugr Authentic Connections app Journey" by using gamification
to keep users' attention, and unlock content as recognition for achieving milestones.
Finally, adding multimedia content such as short videos, CBA worksheets (e.g., leverage
The Cure for Loneliness Journal) and images could enhance the existing written/audio
content. Part of a successful CBA approach is not only reading and listening but also
engaging in exercises.
• Curriculum design review — having the current content reviewed by a curriculum
design expert to break up the content into more interactive lessons that could assist with
learning and transformation. The Cure for Loneliness has many activities and examples
that provide context and ideas. Leveraging gamification and some curriculum design
modifications may help users interact better with the app to support their learning
journey.
• Explore the value of having Hugr Authentic Connections app facilitate e-chats —
The Connect feature is an ideal opportunity to share information and engage in short text
conversations within the app. This function is common practice in industry-leading social
connections tools such as Facebook, LinkedIn, WhatsApp, Instagram, and apps like
Meetup and Meet My Dog that have a private, secure message chat function. Such a
function could dramatically change the app to facilitate social connections. It could also
track the number of conversations a person has and provide a reminder to reach out to